Why the Two-Hour Game is the Future

A great article by Colin Campbell at IGN exploring the gaming community’s need and desire for shorter yet emotionally fulfilling games such as Journey, Limbo, and Dear Esther.

“… the two-hour narrative game has arrived as something with a definite beginning, middle, and end. It’s a story that is designed to be played through entirely in one sitting. It does not demand the kind of time-investment of a game like Mass Effect 3, nor does it attempt to persuade you to join a sub-culture of online enthusiasts like Call of Duty. Nor is it crafted to ensnare you with addictive tricks, like Angry Birds. It is downloadable and priced at the cost of a movie ticket and a bag of popcorn.” - Colin Campbell, IGN

The article includes interviews with game developers Jenova Chen (Journey), Dan Pinchbeck (Dear Esther), Edmund McMillen (Super Meat Boy), and Dino Patti (Limbo).

“… we’ve got this slightly weird situation where it’s all or nothing, right? It either has to be something that basically takes you the amount of time it takes you to have a bowel movement or it’s got to last you for six months. There’s nothing in the middle and that just seems weird and crazy.” - Dan Pinchbeck, Dear Esther

The article also explores developer’s desires to work on smaller games due to the developer’s ability to experience creativity more freely rather than be pressured by massive, corporate controlled budgets and large, separated development teams. 

“If you make something artistic you need to reach a very strong coherence in the development team so the game has a singular voice. A very clear vision, so that the audience who experience the game can clearly get that voice or get the vision. If you have hundreds of people working on something there’s no way of working on the game towards the same direction. When you have three hundred people working on something the game just felt like a huge crowd of people singing but they’re not well orchestrated. It sounds loud, it sounds impressive, but you don’t know what they are singing. You don’t know what the game is about.” - Jenova Chen, Journey

A worthwhile read that I can get behind!

Recently, I have found that I have very little time to invest in gaming. When I do find that time, I do not want to attempt jumping into a massive story, knowing I’ll likely forget what was going on, forget how the mechanics work the next time I play it, or never finish the game, nor do I want waste my time on grinding in an MMO or flinging birds into bricks.

[ART] The TMNT battle zombies in this incredible series by Pink Havok Studios owner/artist Blake Henriksen.

Blake Henriksen (deviantART) | (Blogspot)

DVD vs. Blu-Ray: “Star Wars: Episode IV - A New Hope”

After the comparison was complete, I was a left somewhat unimpressed. Maybe it was due to the age of the film or the fact that “Lucasfilm relied on the same 2K transfer originally used for the… LaserDisc versions, instead of the 4K master files.” (IGN).

In all, the pictures are naturally clearer and colors pop a little more but it left something to be desired.

Both DVD and Blu-Ray were ripped with MakeMKV and were uncompressed.

DVD vs. Blu-Ray: “The Sound of Music”

I present to you a “not-very-fair” comparison of the video quality between The Sound of Music DVD and Blu-Ray.

The DVD was compressed with the Apple TV2 preset in HandBrake 0.9.5.

The Blu-Ray was compressed with the High Profile preset in HandBrake 0.9.6.

No matter how you slice it, there is a pretty drastic difference between the two in terms of black levels and color saturation. Praise to the QC at Fox!

In the future, look for “Video Quality Breakdowns” between the raw .MKV files!

Finding The Rails

Until my college graduation, my life was on rails. I knew exactly what was supposed to happen, how to make it happen, and how long it would take to get there; there was an eventual goal. While one could see the light at the end of the tunnel, there still were meandering duties and hobbies to be had such as being in a band, getting your driving license, entering and exiting relationships, maintaining a job, mowing the lawn, etc. Then graduation happens. The idea that the path you’ve set for your life is no longer attainable or no longer interests you becomes a reality. You seem to be stuck with these meaningless tasks and jobs without a clear path on how to get back on track.

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[Game Review] Journey

As the debate between whether or not video games are a form of art rolls on, thatgamecompany’s “Journey” draws the argument closer to a resolution.

“Journey” takes the player on a straight-forward quest to the peak of a mountain in search for an answer as to why it’s world is in such a bleak state of affairs. The protagonist which you control is a fearless, mystifying, rogue who trudges through sand valleys, flutters gracefully through the air, and effortlessly slides down dunes.

The gameplay mixes the action-adventure elements of Sonic and Zelda into the over-world setting of Final Fantasy. The beauty of the game play comes from a very lightweight tutorial. The use of two buttons to control your characters actions while you move with the left analog stick and control the camera either with the right analog stick or the motion of the Sixaxis.

“Journey” provides a very seamless multiplayer aspect in which you may just run into other players questing along the way. Mid-way through my game, I met up with another traveler and we ended up completing the game together. There are no dialog boxes, just melodic chirps to communicate back-and-forth. Over time, you and your companions will develop a relationship that needs no more than simple tones called out at one another, either as a form of communication or powering each other up.

The visuals and physics are beyond breathtaking and would easily qualify as a modern day CG animated film. The way light radiates off of the sand during a sunset is enough for one to realize that this “game” is different.

The game treats you to a tantalizing score by composer Austin Wintory (@awintory) reminiscent to Adagio for Strings, Op. 11. Flurries of string arrangements fill the world with a delicate ambience that allow the game’s pacing to flow naturally from one chapter to the next. The score will tug at your heartstrings and have you clamoring back to “Journey” for more (or at least seek out the soundtrack for your own enjoyment).

Visuals and music aside, the story which you progress touches on themes that humans have always struggled with. With a story-arc that spans roughly two hours in length, friendship, solitude, perseverance, good, evil, light, dark, trust, progression, evolution, life, and death are all explored.

If art, in its simplest form, is something that evokes emotion, after playing “Journey,” I have a hard time saying that video games are not a true form of art. Sure, every game encompasses many forms of art (music, writing, visuals, design), no game I have played before is able to unify them into a single experience the way “Journey” does.

My father always says, “if I continue to think about a film after I’ve seen it, then I know it was a good film.” I cannot help but feel that I will think about “Journey” for the remainder of my life, not only as a great game, but as a piece of art that impacted and strengthened my ideals and philosophies about the world around me.

View the trailer here.

Albums Worth Buying: “We All Raise Our Voices to the Air”

The Decemberists - “We All Raise Our Voice to the Air (Live Songs 04.11-08.11)”

Not only is this live Decemberists’ album comprised of a fantastic collection of their song catalogue, but it also showcases the humorous side the band. The songs performed with a terrific sense of energy while the jokes between are witty enough to make you laugh out loud.

The experience that this album provides in full garners the necessity for it to amongst the rest of your music library.

This is a great introduction as well as a wonderful addition to the world of The Decemberists!

Micro Movie Review: The Artist

A silent film spectacle about a silent film actor fighting to prove that spectacle isn’t everything = Great!

Micro Movie Review: The Help

Great acting and payoff but takes too long to get there.

Movie Micro Review: The Descendants

Depressing. Good redemption. Not the winner. Not a great date-night film. Giving Great Clooney.